Vegeta is about to land.

Hello everyone, Wolf here!

Lately we have been pushing ourselves a lot and trying to crank out more work.

William is remaking the Cell games map as it was more of a place holder for general testing and testing map features that we wanted. Paolo and Garner are fixing all the code gaps and revamping all the code to make it cleaner and perform better.

Ramunas retopologized(Converting him from super high poly in Zbrush to low poly) Vegeta and we would like to show you pretty much almost final version of low poly. The current polycount is above 16 000 triangles, but it can still slightly change and it can be around plus/minus 1000 triangle.


Our Vegeta hairstyle interpretation was inspired by a character Kazuya from Tekken as we believe it is a pretty accurate, yet realistic way, to demonstrate Vegeta’s hairstyle rather then a…perma hair gel look.

For sashes and hand bandage, we will use, as mentioned before, Apex Clothing real time simulations. (You can check the entire video about this feature and how to make it work

If you like our project or want to know what is going on, you can follow us here or subscribe and receive all the news as soon as those are announced! If you are interested in helping the project, send us an email!

  1. #1 by Mandiaye Thiombane on July 15, 2015 - 9:13 pm

    it’s great but don’t you think it would be better if you make him a little shorter and adjust the hair a little even if you want it to be realistic


  2. #2 by Fist of Ki on July 26, 2015 - 8:29 pm

    It’s not final version, plus it does not have textures and does not have alpha maps applied.


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