Archive for June, 2015

A new domain

Hello everyone.

Not big news, but just wanted to say that we have bought ourselves a domain. From now on you can reach us  at http://www.FistOfKi.com

If you like our project or want to know what is going on, you can follow us here or subscribe and receive all the news as soon as those are announced! If you are interested in helping the project, send us an email fistofki@yahoo.com!

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Vegeta is about to land.

Hello everyone, Wolf here!

Lately we have been pushing ourselves a lot and trying to crank out more work.

William is remaking the Cell games map as it was more of a place holder for general testing and testing map features that we wanted. Paolo and Garner are fixing all the code gaps and revamping all the code to make it cleaner and perform better.

Ramunas retopologized(Converting him from super high poly in Zbrush to low poly) Vegeta and we would like to show you pretty much almost final version of low poly. The current polycount is above 16 000 triangles, but it can still slightly change and it can be around plus/minus 1000 triangle.

vegeta

Our Vegeta hairstyle interpretation was inspired by a character Kazuya from Tekken as we believe it is a pretty accurate, yet realistic way, to demonstrate Vegeta’s hairstyle rather then a…perma hair gel look.

For sashes and hand bandage, we will use, as mentioned before, Apex Clothing real time simulations. (You can check the entire video about this feature and how to make it work https://www.youtube.com/watch?v=uTOELBNBt04).

If you like our project or want to know what is going on, you can follow us here or subscribe and receive all the news as soon as those are announced! If you are interested in helping the project, send us an email fistofki@yahoo.com!

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Some help – huge changes

Hello everyone,

It has been a long time since we posted anything here. We are very sorry for that, but things are going forward! Anyhow , Paolo has managed to implement a newer and better proper UI in-game and is in the process of fixing up alot of the backend issues that have plagued us since the start.

Also we want to welcome a new programmer who has joined our ranks. Say hello to “Garner” (more to be revealed later), who started and helped us right away. He has managed to get things done within couple of minutes, when Ramunas has been trying to do for a long time – the materials!

Things are about to take shape and with a such incredible help and experience we are getting from Garner, things will push forward much faster. Also you can hope for news to appear more often!

New materials - 1 New materials 2

The models are rendered real time as it looks in game.

If you like our project or want to know what is going on, you can follow us here or subscribe and receive all the news as soon as those are announced! If you are interested in helping the project, send us an email!

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