As the title says, no radar in-game. The player sense his/her enemies.
Many other DragonBall Z games used radar for detecting or discovering your enemies. In order to create something different, the game will try to stay more close to the actual show, yet it was never shown as ‘how the characters really feel or detect their enemies’, but we figured something like Eagle’s vision seen in Assasin’s Creed or Hitman: Absolution could work perfectly.
Current system is a work in progress and does not represent the final version of feature.
The system works quite simple. You activate the vision by pressing a certain button, then the vision changes and you can start see only other character’s silhouettes glowing. The intensity of glowing depends on player’s ki level – the more KI player has, the more character will glow. It’s not decided yet if it can be used for a certain amount of time or how it will impact the player’s endurance.